![]() ![]() ![]() Focus on the Imps first, then group all the additional enemies near the boss and use AoE attacks to damage them all at once. At 25 percent health, Galvanth will summon two tethering Imps and several additional enemies.Kill all these enemies before returning to the boss. At 50 percent health, Galvanth will summon another tethered Imp and a few Skeleton and Miteling enemies.Defeat the Imp to continue dealing damage to the boss. At 75 percent health, Galvanth will summon one Imp enemy that will then tether to the boss, making Galvanth invulnerable.The enemies summoned changes at each interval Additional Enemies: As mentioned above, Galvanth will spawn additional enemies when its health reaches 75, 50, and 25 percent.Sinks those blue orbs in that long last eclipse, But spares, as yet. Move outside the AoE indicator to avoid this attack. His steps the chamber gain - his eyes behold All that his heart believed not - yet. Mind Blast: Deals damage in a large area around the boss and inflicts the Paralysis debuff.This attack can be interrupted by stunning the boss while it is casting. Water: This is Galvanth's auto-attack that will be repeatedly used on its main target, which should be the Tank.Galvanth the Dominator will use the following attacks and mechanics This boss will summon enemies at 25 percent health intervals, so be prepared. The final boss of the Tam-Tara Deepcroft is Galvanth the Dominator. After defeating this enemy, destroy the Cultist Orbs to open the path to the final boss. Group all of these enemies up and defeat them to summon one last Void Soulcounter, who will use the same attacks as before. Defeat these enemies, pick up the Cultist Rosary, and head back to the barrier.Īfter un-sealing the barrier, you will now face two groups of enemies guarding two Cultist Orbs. To break the barrier, continue down the path until you reach the Ak-Mena Tomb, where four enemies will be guarding the Cultist Rosary. When you reach the Wormwood Altar, you will at first be blocked by a Sealed Barrier. Repeat this process for the second Cultist Orb. This attack can be avoided by moving outside the area of effect (AoE) indicator. Condemnation: The Void Soulcounter will deal damage in a short cone to its front, dealing damage.This attack can be interrupted to prevent the Soulcounter from applying this buff. ![]() Enthunder: The Void Soulcounter will add lightning damage to its auto-attacks, increasing their damage.You'll have 90 seconds to defeat them, so be prepared for an immediate fight! After they've been defeated, the gateway into the ruins will open. 24 Fire, Water, and Ice Abyss Mage will appear. After attacking it with a Geo attack, a Lv. Once in, it starts glowing.Īfter both eyes have been placed in the statue, the Geo Marker will unlock. You can be standing on the statues hands, shoulders, or on top of its head and be able to insert the orb inside. Time to climb the statue and put the Strange Rocks into the face of the statues. Returning to Vermeer, he mentions that in his artwork, the statue's eyes don't light up like they should, because they don't have any eyes. Northeast again, should be between the first point and the objective also with enemies around it.Directly north of Vermeer surrounded by enemies.There is a glowing light in the pool furthest in the northeast (right before the pool that extends out of the yellow circle completely).The three glowing points can be found in the following placed. I found it on the third glowing spot, so it's likely that you need to interact with all three before you find the second strange stone. There are a few red herrings in the pools that you need to collect. After you have returned the supplies to Vermeer, he will give you a strange rock and ask that you search the nearby rock pools for another like it. ![]()
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